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299 lines
14 KiB
299 lines
14 KiB
3 years ago
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>ConfigurationManager</name>
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</assembly>
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<members>
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<member name="M:ConfigurationManager.LegacySettingSearcher.GetLegacyPluginConfig(BepInEx.BaseUnityPlugin)">
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<summary>
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Used by bepinex 4 plugins
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</summary>
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</member>
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<member name="M:ConfigurationManager.SettingSearcher.GetBepInExCoreConfig">
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<summary>
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Bepinex 5 config
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</summary>
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</member>
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<member name="M:ConfigurationManager.SettingSearcher.GetPluginConfig(BepInEx.BaseUnityPlugin)">
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<summary>
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Used by bepinex 5 plugins
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</summary>
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</member>
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<member name="M:ConfigurationManager.Utilities.Utils.FilterBrowsable``1(System.Collections.Generic.IEnumerable{``0},System.Boolean,System.Boolean)">
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<summary>
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Return items with browsable attribute same as expectedBrowsable, and optionally items with no browsable attribute
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</summary>
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</member>
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<member name="T:ConfigurationManager.ConfigurationManager">
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<summary>
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An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts.
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https://github.com/ManlyMarco/BepInEx.ConfigurationManager
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</summary>
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</member>
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<member name="F:ConfigurationManager.ConfigurationManager.GUID">
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<summary>
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GUID of this plugin
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</summary>
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</member>
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<member name="F:ConfigurationManager.ConfigurationManager.Version">
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<summary>
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Version constant
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</summary>
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</member>
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<member name="E:ConfigurationManager.ConfigurationManager.DisplayingWindowChanged">
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<summary>
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Event fired every time the manager window is shown or hidden.
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</summary>
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</member>
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<member name="F:ConfigurationManager.ConfigurationManager.OverrideHotkey">
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<summary>
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Disable the hotkey check used by config manager. If enabled you have to set <see cref="P:ConfigurationManager.ConfigurationManager.DisplayingWindow"/> to show the manager.
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</summary>
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</member>
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<member name="M:ConfigurationManager.ConfigurationManager.#ctor">
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<inheritdoc />
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</member>
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<member name="P:ConfigurationManager.ConfigurationManager.DisplayingWindow">
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<summary>
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Is the config manager main window displayed on screen
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</summary>
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</member>
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<member name="M:ConfigurationManager.ConfigurationManager.RegisterCustomSettingDrawer(System.Type,System.Action{ConfigurationManager.SettingEntryBase})">
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<summary>
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Register a custom setting drawer for a given type. The action is ran in OnGui in a single setting slot.
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Do not use any Begin / End layout methods, and avoid raising height from standard.
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</summary>
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</member>
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<member name="P:ConfigurationManager.ConfigurationManager.SearchString">
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<summary>
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String currently entered into the search box
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</summary>
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</member>
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<member name="P:ConfigurationManager.LegacySettingEntry.Wrapper">
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<summary>
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Instance of the object that holds this setting.
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Null if setting is not in a ConfigWrapper.
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</summary>
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</member>
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<member name="T:ConfigurationManager.SettingEntryBase">
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<summary>
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Class representing all data about a setting collected by ConfigurationManager.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.AcceptableValues">
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<summary>
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List of values this setting can take
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.AcceptableValueRange">
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<summary>
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Range of the values this setting can take
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.ShowRangeAsPercent">
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<summary>
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Should the setting be shown as a percentage (only applies to value range settings)
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.CustomDrawer">
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<summary>
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Custom setting draw action
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.Browsable">
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<summary>
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Show this setting in the settings screen at all? If false, don't show.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.Category">
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<summary>
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Category the setting is under. Null to be directly under the plugin.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.DefaultValue">
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<summary>
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If set, a "Default" button will be shown next to the setting to allow resetting to default.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.HideDefaultButton">
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<summary>
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Force the "Reset" button to not be displayed, even if a valid DefaultValue is available.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.HideSettingName">
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<summary>
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Force the setting name to not be displayed. Should only be used with a <see cref="P:ConfigurationManager.SettingEntryBase.CustomDrawer"/> to get more space.
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Can be used together with <see cref="P:ConfigurationManager.SettingEntryBase.HideDefaultButton"/> to gain even more space.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.Description">
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<summary>
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Optional description shown when hovering over the setting
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.DispName">
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<summary>
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Name of the setting
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.PluginInfo">
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<summary>
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Plugin this setting belongs to
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.ReadOnly">
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<summary>
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Only allow showing of the value. False whenever possible by default.
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.SettingType">
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<summary>
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Type of the variable
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.PluginInstance">
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<summary>
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Instance of the plugin that owns this setting
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.IsAdvanced">
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<summary>
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Is this setting advanced
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.Order">
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<summary>
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Order of the setting on the settings list relative to other settings in a category. 0 by default, lower is higher on the list.
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</summary>
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</member>
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<member name="M:ConfigurationManager.SettingEntryBase.Get">
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<summary>
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Get the value of this setting
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</summary>
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</member>
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<member name="M:ConfigurationManager.SettingEntryBase.Set(System.Object)">
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<summary>
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Set the value of this setting
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</summary>
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</member>
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<member name="M:ConfigurationManager.SettingEntryBase.SetValue(System.Object)">
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<summary>
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Implementation of <see cref="M:ConfigurationManager.SettingEntryBase.Set(System.Object)"/>
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.ObjToStr">
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<summary>
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Custom converter from setting type to string for the textbox
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</summary>
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</member>
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<member name="P:ConfigurationManager.SettingEntryBase.StrToObj">
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<summary>
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Custom converter from string to setting type for the textbox
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</summary>
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</member>
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<member name="T:ConfigurationManager.ValueChangedEventArgs`1">
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<summary>
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Arguments representing a change in value
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</summary>
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</member>
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<member name="M:ConfigurationManager.ValueChangedEventArgs`1.#ctor(`0)">
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<inheritdoc />
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</member>
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<member name="P:ConfigurationManager.ValueChangedEventArgs`1.NewValue">
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<summary>
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Newly assigned value
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</summary>
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</member>
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<member name="T:BepInEx.AcceptableValueListAttribute">
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<summary>
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Specify the list of acceptable values for this variable. It will allow the configuration window to show a list of available values.
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</summary>
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</member>
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<member name="M:BepInEx.AcceptableValueListAttribute.#ctor(System.Object[])">
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<summary>
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Specify the list of acceptable values for this variable. It will allow the configuration window to show a list of available values.
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</summary>
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<param name="acceptableValues">List of acceptable values for this setting</param>
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</member>
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<member name="M:BepInEx.AcceptableValueListAttribute.#ctor(System.String)">
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<summary>
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Specify a method that returns the list of acceptable values for this variable. It will allow the configuration window to show a list of available values.
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</summary>
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<param name="acceptableValueGetterName">Name of an instance method that takes no arguments and returns array object[] that contains the acceptable values</param>
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</member>
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<member name="T:BepInEx.AcceptableValueRangeAttribute">
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<summary>
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Specify the range of acceptable values for this variable. It will allow the configuration window to show a slider
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and filter inputs.
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</summary>
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</member>
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<member name="M:BepInEx.AcceptableValueRangeAttribute.#ctor(System.Object,System.Object,System.Boolean)">
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<param name="minValue">Lowest acceptable value</param>
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<param name="maxValue">Highest acceptable value</param>
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<param name="showAsPercentage">
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Show the current value as % between min and max values if possible. Otherwise show the
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value itself.
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</param>
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</member>
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<member name="M:BepInEx.CustomSettingDrawAttribute.#ctor(System.String)">
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<summary>
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Register a custom field editor drawer that will replace config manager's default field editors
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(The part between setting name and the default button).
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</summary>
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<param name="customFieldDrawMethod">Name of the method that will draw the edit field.
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The method needs to be an instance method with signature <code>void Name ()</code>. Runs in OnGUI.</param>
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</member>
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<member name="T:BepInEx.KeyboardShortcut">
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<summary>
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A keyboard shortcut that can be used in Update method to check if user presses a key combo.
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Use SavedKeyboardShortcut to allow user to change this shortcut and have the changes saved.
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How to use: Use IsDown instead of the Imput.GetKeyDown in the Update loop.
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</summary>
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</member>
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<member name="M:BepInEx.KeyboardShortcut.#ctor(UnityEngine.KeyCode,UnityEngine.KeyCode[])">
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<summary>
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Create a new keyboard shortcut.
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</summary>
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<param name="mainKey">Main key to press</param>
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<param name="modifiers">Keys that should be held down before main key is registered</param>
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</member>
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<member name="M:BepInEx.KeyboardShortcut.IsDown">
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<summary>
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Check if the main key was just pressed (Input.GetKeyDown), and specified modifier keys are all pressed
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</summary>
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</member>
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<member name="M:BepInEx.KeyboardShortcut.IsPressed">
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<summary>
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Check if the main key is currently held down (Input.GetKey), and specified modifier keys are all pressed
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</summary>
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</member>
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<member name="M:BepInEx.KeyboardShortcut.IsUp">
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<summary>
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Check if the main key was just lifted (Input.GetKeyUp), and specified modifier keys are all pressed.
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</summary>
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</member>
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<member name="T:BepInEx.SavedKeyboardShortcut">
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<summary>
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A keyboard shortcut that is saved in the config file and can be changed by the user if ConfigurationManager plugin
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is present.
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How to use: Run IsPressed in Update to check if user presses the button combo.
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</summary>
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</member>
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<member name="M:BepInEx.SavedKeyboardShortcut.IsPressed">
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<summary>
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Check if the main key is currently held down (Input.GetKey), and specified modifier keys are all pressed
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</summary>
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</member>
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<member name="M:BepInEx.SavedKeyboardShortcut.IsDown">
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<summary>
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Check if the main key was just pressed (Input.GetKeyDown), and specified modifier keys are all pressed
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</summary>
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</member>
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<member name="M:BepInEx.SavedKeyboardShortcut.IsUp">
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<summary>
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Check if the main key was just lifted (Input.GetKeyUp), and specified modifier keys are all pressed.
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</summary>
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</member>
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</members>
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</doc>
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